S-Value Revision Proposal
Last year, NAQT began soliciting community input on a revision of its S-value system for ranking teams that competed at its Sectional Championship Tournaments (SCTs) and Community College Sectional Championship Tournaments (CC SCTs). We’ve looked at a number of models, and are now presenting the one we think is most applicable for public comment.
The chosen model is based heavily on a suggestion of Dwight Wynne and, in honor of that, its results are called D-values to distinguish them from the previous S-values.
The method uses these statistics:
- TUPPTUH: Tossup points per tossup heard. This is found for a team by computing each game’s tossup points per tossup heard and averaging those values.
- BHPTUH: Bonuses heard per tossup heard. This is found for a team by computing each game’s total correct tossups per tossups heard and averaging those values. Note that this computation includes overtime tossups that didn’t actually result in bonuses being heard in that particular game.
- PPB: Bonus points per (actual) bonus heard.
- TUPPTUHopp: The average TUPPTUH values for the team’s opponents (weighted by number of games played).
- SOS: The strength of schedule played by the team. This equals the team’s TUPPTUHopp divided by the average TUPPTUH for the field as a whole.
- DCT: A correction factor to TUPPTUH and BHPTUH for teams that played in combined fields on the wrong packet set. It is 0.9 for Division I teams that played on Division II questions and 1.11 for Division II teams that played on Division I questions.
- DCB: A correction factor to PPB for teams that played in combined fields on the wrong packet set. It is 0.7 for Division I teams that played on Division II questions and 1.43 for Division II teams that played on Division I questions.
- Adjusted TUPPTUH: The team’s adjusted TUPPTUH, as if it were playing average teams on the proper questions. This equals the team’s TUPPTUH times its SOS times its DCT.
- Adjusted BHPTUH: The team’s adjusted BHPTUH, as if it were playing average teams on the proper questions. This equals the team’s BHPTUH times its SOS times its DCT.
- Adjusted PPB: The team’s adjusted PPB, as if it were playing on the proper questions. This equal’s the team’s PPB times its DCB.
The team’s raw D-value is computed to simulate the points it would score in a 20-tossup game against average opponents. It equals:
20 × ( Adjusted TUPPTUH + Adjusted BHPTUH × Adjusted PPB)
After the raw values are computed, they are listed in order for each SCT and a correction is applied to ensure that invitations do not break the order-of-finish at an SCT. Starting at the top of each SCT, each team is checked to see if it finished above one or more teams with higher D-values. If it did, then that team and every team between it and the lowest team with a higher D-value are given the mean D-value of that group and ranked in order by their finish.
After those order-of-finish corrections are applied for each SCT, the rankings are combined into a single list.
As before, teams with automatic bids for winning a division or hosting an SCT will be given invitations. Then additional invitations will be issued to fill out the rest of the field in strict D-value order.
Unlike in past years, spreadsheets containing the raw data for the teams as well as the computed values referenced above will be posted on NAQT’s website. Everybody will be able to see the computed D-values and know exactly where they stand in the invitation list.
Send questions or concerns to NAQT at email@example.com.