Practice Buzzword

What is Buzzword?

Buzzword is an exciting online game of knowledge and recall from NAQT, the leading provider of quiz bowl questions. Buzzword will challenge the depth and breadth of your knowledge in an engaging, audio-based format and let you compare your results with those of players at your level from around the world.

Most Buzzword games are competitions on fresh questions. You can read more about Buzzword in general; this page focuses on Practice Buzzword.

What is Practice Buzzword?

Practice Buzzword comprises non-competitive games using tossups from previous years’ quiz bowl question sets. The gameplay works the same way as other Buzzword games: essentially, players hear audio recordings of tossup questions, can buzz at any point during the question, and type their answers.

Play a Sample Game

What Practice Buzzword events are currently available?

Coaches can receive discounts of up to 70% when registering several players at once.

What questions are used for Practice Buzzword?

Each event consists of the tossups from a question set from NAQT’s archives of past tournament sets. (Buzzword does not use bonuses.) Each practice game is 48 tossups long, consisting of the tossups from two consecutive packets from that set.

Practice Buzzword events are always labeled with the question set from which they are derived. For example, Practice Middle School Series #31 consists of the tossups from the Middle School Series #31 question set.

Can players who have already heard the questions play Practice Buzzword?

Yes. Practice Buzzword is meant to be just like other practice settings, and reviewing material players have already heard can be useful. Coaches and players should decide which sets are appropriate and useful for player development.

Will players’ Practice Buzzword results be made public?

No. Unlike for competitive Buzzword, Practice Buzzword results are only available to players and, if authorized, their coaches or other program leadership.

How are answers judged in Practice Buzzword?

Just like in competitive Buzzword, all answers are judged by humans, and players may protest if they think the judges have made a mistake.

Since Practice Buzzword questions are taken from standard quiz bowl question sets, the questions may have prompt directives. Prompting is not possible in Buzzword, so promptable answers will be judged correct. (This is different from competitive Buzzword, in which questions are written to avoid the need for prompting.) Players should understand that when they are awarded points for a merely promptable answer, they should consider whether they would have gotten the “real” correct answer upon prompting, since the convention of ruling merely promptable answers correct is a concession to the way Buzzword works rather than a perfectly accurate evaluation of the answer.

Since Practice Buzzword is not a competition, protests will be ruled on quickly and usually without explanation. NAQT understands that reliable results are important to player development, but given the nature of the event and the low price point, judges will not deliberate over protests as much as they do for competitive Buzzword.

What are the key differences between Practice Buzzword and competitive Buzzword?

The future of Practice Buzzword

NAQT wants your feedback on Practice Buzzword. We are considering adding features such as additional sets, allowing practice play that doesn’t follow an NAQT-determined schedule, and more tools for coaches. Please write to buzzword@naqt.com with feedback and suggestions.